How to Apply the Effect Control in Minecraft
This Minecraft tutorial explains how to employ the /effect command with screenshots and step-by-stride instructions.
You tin give a thespian an effect (ie: potion effect) or remove an event from a player whenever you want using the /effect command in Minecraft. Allow'south explore how to use this cheat (game command).
Supported Platforms
The /upshot command is available in the following versions of Minecraft:
Platform | Supported (Version*) |
Coffee Edition (PC/Mac) | Yes (1.5) |
Pocket Edition (PE) | Yes (i.0.5) |
Xbox 360 | No |
Xbox 1 | Yep (1.2) |
PS3 | No |
PS4 | Yep (1.14.0) |
Wii U | No |
Nintendo Switch | Yes (ane.five.0) |
Windows ten Edition | Yep (1.0.5) |
Teaching Edition | Yep (1.0.18) |
* The version that it was added or removed, if applicable.
NOTE: Pocket Edition (PE), Xbox One, PS4, Nintendo Switch, and Windows 10 Edition are at present called Boulder Edition. We will continue to show them individually for version history.
Requirements
To run game commands in Minecraft, you have to turn cheats on in your world.
Issue Command
- Java
- PE
- Xbox
- PS
- Nintendo
- Win10
- Edu
Effect Control in Minecraft Java Edition (PC/Mac)
In Minecraft Coffee Edition (PC/Mac) i.13, 1.fourteen, 1.fifteen, 1.sixteen, 1.17 and 1.18, the /effect command has different syntaxes depending on what you want to do.
To give a player an upshot:
/event give <targets> <upshot> [seconds] [amplifier] [hideParticles]
To remove an effect from a player:
/effect clear <targets> [effect]
In Minecraft Java Edition (PC/Mac) 1.8, 1.9, 1.ten, ane.eleven and 1.12, the /effect control has two different syntaxes.
To give a player an effect:
/event <histrion> <consequence> [seconds] [amplifier] [hideParticles]
To remove an event from a player:
/effect <histrion> clear
Definitions
- targets or player is the proper noun of the player (or a target selector) that you wish to give the outcome to or remove the effects from.
- outcome is the proper noun of the potion effect. (See Minecraft Effects.)
- seconds is optional. It is the number of seconds that the effect should concluding. If you don't specify a duration, the effect volition concluding for thirty seconds.
- amplifier is optional. Information technology is the number to point the level of the event. If yous don't specify an amplifier, it will default to 0.
- hideParticles is optional. It determines whether the effect particles are hidden. It can exist a value of true or fake. If you lot don't specify a hideParticles value, it will default to false and the particles will be visible.
Result Command in Minecraft Pocket Edition (PE)
In Minecraft Pocket Edition (PE), there are different syntaxes depending on what you want to do.
To give a actor an result:
/upshot <player> <effect> [seconds] [amplifier] [true¦false]
To remove an effect from a player:
/issue <player> clear
Definitions
- player is the name of the player (or a target selector) that you wish to give the event to or remove the effects from.
- result is the name of the potion effect to add together. (Meet Minecraft Effects.)
- seconds is optional. It is the number of seconds that the effect should last. If you don't specify a duration, the effect will last for 30 seconds.
- amplifier is optional. It is the number to betoken the level of the effect. If you don't specify an amplifier, it will default to 0.
- true is optional. The issue particles are hidden.
- simulated is optional. The consequence particles are visible. (This is the default.)
Consequence Command in Minecraft Xbox One Edition
In Minecraft Xbox One Edition, there are unlike syntaxes depending on what you desire to practice.
To requite a player an result:
/event <player> <effect> [seconds] [amplifier] [true¦faux]
To remove an event from a player:
/consequence <thespian> clear
Definitions
- player is the proper noun of the player (or a target selector) that y'all wish to give the effect to or remove the furnishings from.
- effect is the proper noun of the potion outcome to add. (Meet Minecraft Effects.)
- seconds is optional. It is the number of seconds that the effect should last. If you don't specify a duration, the event will last for xxx seconds.
- amplifier is optional. It is the number to indicate the level of the effect. If you don't specify an amplifier, it will default to 0.
- true is optional. The effect particles are hidden.
- faux is optional. The effect particles are visible. (This is the default.)
Upshot Command in Minecraft PS4 Edition
In Minecraft PS4 Edition, there are different syntaxes depending on what you lot desire to do.
To give a histrion an effect:
/effect <player> <result> [seconds] [amplifier] [true¦false]
To remove an outcome from a player:
/effect <player> articulate
Definitions
- thespian is the name of the player (or a target selector) that y'all wish to give the effect to or remove the furnishings from.
- event is the proper name of the potion issue to add. (See Minecraft Effects.)
- seconds is optional. It is the number of seconds that the effect should last. If you don't specify a elapsing, the effect will last for 30 seconds.
- amplifier is optional. Information technology is the number to point the level of the effect. If you don't specify an amplifier, information technology will default to 0.
- true is optional. The upshot particles are hidden.
- false is optional. The consequence particles are visible. (This is the default.)
Upshot Command in Minecraft Nintendo Switch Edition
In Minecraft Nintendo Switch Edition, there are different syntaxes depending on what you lot desire to exercise.
To requite a player an effect:
/effect <player> <effect> [seconds] [amplifier] [true¦false]
To remove an effect from a actor:
/effect <thespian> clear
Definitions
- player is the proper name of the thespian (or a target selector) that yous wish to requite the effect to or remove the effects from.
- effect is the proper name of the potion effect to add. (See Minecraft Effects.)
- seconds is optional. Information technology is the number of seconds that the consequence should last. If you don't specify a duration, the event will last for 30 seconds.
- amplifier is optional. It is the number to betoken the level of the effect. If you don't specify an amplifier, information technology will default to 0.
- true is optional. The effect particles are subconscious.
- imitation is optional. The effect particles are visible. (This is the default.)
Effect Command in Minecraft Windows 10 Edition
In Minecraft Windows 10 Edition, there are different syntaxes depending on what y'all want to exercise.
To requite a histrion an event:
/effect <role player> <upshot> [seconds] [amplifier] [truthful¦false]
To remove an outcome from a thespian:
/result <role player> articulate
Definitions
- thespian is the proper noun of the player (or a target selector) that you wish to give the event to or remove the furnishings from.
- event is the proper name of the potion event to add together. (See Minecraft Effects.)
- seconds is optional. Information technology is the number of seconds that the outcome should last. If you don't specify a duration, the issue will last for 30 seconds.
- amplifier is optional. It is the number to indicate the level of the result. If yous don't specify an amplifier, information technology volition default to 0.
- truthful is optional. The result particles are hidden.
- imitation is optional. The effect particles are visible. (This is the default.)
Effect Command in Minecraft Education Edition
In Minecraft Pedagogy Edition, in that location are different syntaxes depending on what you want to exercise.
To give a player an effect:
/effect <histrion> <event> [seconds] [amplifier] [true¦faux]
To remove an effect from a player:
/effect <player> clear
Definitions
- player is the name of the histrion (or a target selector) that you wish to give the result to or remove the effects from.
- event is the proper name of the potion effect to add together. (Run into Minecraft Furnishings.)
- seconds is optional. It is the number of seconds that the issue should last. If yous don't specify a duration, the effect will last for xxx seconds.
- amplifier is optional. Information technology is the number to indicate the level of the consequence. If you don't specify an amplifier, information technology volition default to 0.
- truthful is optional. The effect particles are hidden.
- false is optional. The effect particles are visible. (This is the default.)
Examples
- Java
- PE
- Xbox
- PS
- Nintendo
- Win10
- Edu
Example in Java Edition (PC/Mac) 1.thirteen, 1.14, 1.15, 1.16, 1.17 and one.18
To give the Conduit Power effect to the actor chosen DigMinecraft for 5000 seconds in Minecraft 1.13, one.fourteen, 1.15, one.16, one.17 and 1.xviii:
/effect requite DigMinecraft conduit_power 5000
To remove all effects from the player called DigMinecraft:
/outcome clear DigMinecraft
To remove the Blindness event from all players:
/effect clear @a blindness
Example in Java Edition (PC/Mac) i.eleven and i.12
To requite Strength IV to the histrion called DigMinecraft for 45 seconds in Minecraft i.11 and 1.12:
/effect DigMinecraft minecraft:strength 45 3
To give Bound Boost Ii to the player called DigMinecraft for 50 seconds:
/effect DigMinecraft 8 50 1
To remove all furnishings from the player called DigMinecraft:
/effect DigMinecraft clear
To remove all effects from all players:
/effect @a clear
Example in Pocket Edition (PE)
To requite Absorption 2 to the thespian called Axe2Grind for 120 seconds in Minecraft PE:
/effect Axe2Grind absorption 120 i
To give Dark Vision to all players for 60 seconds:
/effect @a night_vision 60
To remove all effects from the nearest player:
/consequence @p clear
Example in Xbox Ane Edition
To requite Fire Resistance IV to the player called TheEarthMover for 900 seconds in Minecraft Xbox One Edition:
/outcome TheEarthMover fire_resistance 900 3
To give Haste to all players for thirty seconds:
/effect @a haste 30
To remove all effects from the nearest player:
/effect @p clear
Example in PS4 Edition
To give Night Vision to the player chosen DigMinecraft for 360 seconds in Minecraft PS4 Edition:
/upshot DigMinecraft night_vision 360
To give Water Breathing to all players for 95 seconds:
/outcome @a water_breathing 95
To remove all effects from the nearest player:
/effect @p clear
Case in Nintendo Switch Edition
To give Water Animate to the thespian called DigMinecraft for 99999 seconds in Minecraft Nintendo Switch Edition:
/effect DigMinecraft water_breathing 99999
To give Health Boost II to all players for 45 seconds:
/effect @a health_boost 45 1
To remove all effects from all players:
/effect @a clear
Example in Windows ten Edition
To give Night Vision to the player called TheExcavator for 3000 seconds in Minecraft Windows 10 Edition:
/effect TheExcavator night_vision 3000
To give Strength II to the nearest player for 95 seconds:
/outcome @p strength 95 i
To remove all effects from a random thespian:
/effect @r articulate
Example in Education Edition
To give Night Vision to the player called TheEarthMover for 250 seconds in Minecraft Teaching Edition:
/consequence TheEarthMover night_vision 250
To requite Levitation III to the nearest histrion for 100 seconds:
/result @p levitation 100 2
To remove all furnishings from all players:
/effect @a clear
How to Enter the Control
one. Open the Chat Window
The easiest way to run a command in Minecraft is within the conversation window. The game control to open the conversation window depends on the version of Minecraft:
2. Type the Command
We volition cover examples of how to use the /issue command to give an issue using both the Issue Proper noun equally well as the Outcome ID. Also, we will testify you lot how to employ the /effect command articulate all effects from a player.
Add Effect using Effect Name
Let'south outset past showing how to add an issue to a role player using an Effect Name.
For example, you could add the strength effect to the player called DigMinecraft with the following control:
/outcome DigMinecraft minecraft:strength 45 three
Type the command in the chat window and press the Enter key to run the command.
This /effect control uses a Name value of force, a elapsing of 45 seconds, and an amplifier of three. This will requite the player chosen DigMinecraft the effect of Strength 4 for 45 seconds.
The amplifier is used to increase the level of the consequence. These are some outcome/amplifier combinations for the strength effect so that you can better understand what the amplifier value does in the /effect command.
Effect Name | Amplifier | Result |
force | 0 | Force |
strength | 1 | Strength 2 |
forcefulness | 2 | Strength III |
strength | 3 | Strength IV |
strength | iv | Strength V |
Once you have entered the command, you will see the bulletin "Given Strength (ID 5) 10 3 to DigMinecraft for 45 seconds" appear in the lower left corner of the game window. This indicates that that result has been given.
The player called DigMinecraft has been given Strength Four for 45 seconds. The game control to view the electric current effects for your player depends on your version of Minecraft.
See a list of all Minecraft Effects, if you need an Event ID or Name value.
Add Effect using Outcome ID
In the start example, we added an effect to a player using an event Proper name (ie: strength). Now let's show you how to add an outcome using the Issue ID.
For example, you could add the Jump Heave outcome to the player chosen DigMinecraft with the following command:
/effect DigMinecraft 8 50 1
This /effect command uses an ID value of 8, a duration of l seconds, and an amplifier of 1. This will give the histrion called DigMinecraft the event of Jump Boost II for 50 seconds.
The amplifier is used to increase the level of the effect. These are the effect/amplifier combinations for the Jump Heave effect.
Upshot ID | Amplifier | Consequence |
eight | 0 | Bound Boost |
8 | 1 | Spring Boost Two |
eight | 2 | Spring Boost III |
8 | 3 | Jump Boost Four |
One time the crook has been entered, you will see the message "Given Jump Heave (ID 8) x 1 to DigMinecraft for fifty seconds" appear in the lower left corner of the game window.
The player called DigMinecraft has been given Leap Boost Two for fifty seconds.
See a listing of all Minecraft Effects, if yous need an Effect ID or Name value.
Clear All Effects
You can also use the /effect command to clear all effects from a player.
For example, you could remove all furnishings from the role player chosen DigMinecraft with the following command:
/effect DigMinecraft clear
Type the command in the conversation window and press the Enter key to run the command.
This /consequence command will clear all of the effects from the role player called DigMinecraft.
Once the cheat has been entered, you will see the message "Took all effects from DigMinecraft" appear in the lower left corner of the game window. This indicates that all effects given to DigMinecraft are at present removed.
Congratulations, you take learned how to use the /outcome command in Minecraft.
Event Lists
Find the effect ID or name to use in the /effect command from 1 of the lists below:
Other Game Commands
You can apply other commands and cheats in Minecraft such as:
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